Wednesday 20 June 2012

Experiment 3 Final submission

My clients are Facebook and Cocacola.
My headquarters and bridge focus on the way of how each of those cope with the difficult landscape that is different and brings out the idea of power by popularity.



Video:








Facebook Headquarter:



The design of Facebook headquarter is based on the abstract imagination that how Facebook try its best to find ways to fit people needs, so as to get respect and popularity from its users.
In my design this is represented by playing tricks with those tunnels.
These tricks played in the tunnels can be imaginedd as the functions provided by Facebook,
 in order to achieve popularity.

Tricks:
a.) Getting in and out consecutively

The Facebook office which chooses to engage into the natural environment more






Cocacola Headquarter 



Dining table:




Texture used:

The rotation texture is used on the curve surface of the cocacola elevator to enhance the feeling of an irregular curve.



Linear is added to the ground of the cola headquarter to highlight the curve of it's body by showing a contrast



 Scalar textrue is applied to the dining table, which highlight the contrast between the facebook and cocacola design notions. The facebook one is more complex whereas the cocacola one tends to achieve the beauty of curve.







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Links for other parts of the submission

Cryengine file:
http://www.gamefront.com/files/21891630/exp3.rar
Sketch-up model:
  Cocacola headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=c149a741d037c447efd675b4226e6f55
  Facebook headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=d390bd67778a417eefd675b4226e6f55
Mash-up:
http://chunghoncheung.blogspot.com.au/2012/05/new-mashup-conveys-main-concept-of-my.html

18 one point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-one-point-perspectives.html

18 two point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-two-point-perspectives.html

36 movement textures:

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