Tuesday 2 October 2012

ARCH1102 project 2 bath house

Siteplan:
 
Floor Plans:
 
 
Sections:
 
Model:
 
 
 
 
 
My design aims at a simple but practical idea
The bathhouse serves as a complete journey and utilise natural sun light
 
 
For the private changing area, the plane roof is uplifted so as to brings in sunlight with privacy
Also, this room is opened to the North, so as to brings in extra light
 
 
This is the reception.
Windows are added to the south wall so as to add more light in
 
 
Stais to second floor is roofless
Light serves as a tool to attract people going upward
 
 
Turning point on the second floor
A circulation completes because of this composition
 
 
Hot bath is below street level so that unwanted ventilation which cool down the pool can be prohibited
 

Wednesday 20 June 2012

Experiment 3 Final submission

My clients are Facebook and Cocacola.
My headquarters and bridge focus on the way of how each of those cope with the difficult landscape that is different and brings out the idea of power by popularity.



Video:








Facebook Headquarter:



The design of Facebook headquarter is based on the abstract imagination that how Facebook try its best to find ways to fit people needs, so as to get respect and popularity from its users.
In my design this is represented by playing tricks with those tunnels.
These tricks played in the tunnels can be imaginedd as the functions provided by Facebook,
 in order to achieve popularity.

Tricks:
a.) Getting in and out consecutively

The Facebook office which chooses to engage into the natural environment more






Cocacola Headquarter 



Dining table:




Texture used:

The rotation texture is used on the curve surface of the cocacola elevator to enhance the feeling of an irregular curve.



Linear is added to the ground of the cola headquarter to highlight the curve of it's body by showing a contrast



 Scalar textrue is applied to the dining table, which highlight the contrast between the facebook and cocacola design notions. The facebook one is more complex whereas the cocacola one tends to achieve the beauty of curve.







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Links for other parts of the submission

Cryengine file:
http://www.gamefront.com/files/21891630/exp3.rar
Sketch-up model:
  Cocacola headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=c149a741d037c447efd675b4226e6f55
  Facebook headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=d390bd67778a417eefd675b4226e6f55
Mash-up:
http://chunghoncheung.blogspot.com.au/2012/05/new-mashup-conveys-main-concept-of-my.html

18 one point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-one-point-perspectives.html

18 two point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-two-point-perspectives.html

36 movement textures:

Thursday 10 May 2012

Valleyland in crysis

This is the valleyland chosen for reference.
this place is called Zhangjiajie, which is located in hunan
the natural foggy landscape really caught my attention
this is the inspirating site for avatar as well.





Sunday 6 May 2012

Final Submission



12 sketches of axonmetrics: http://chunghoncheung.blogspot.com.au/2012/04/6-axonomatrics.html

6 sketchs of parallel projections: http://chunghoncheung.blogspot.com.au/2012/05/parallel-projections-of-interracting.html

36 textures from light to shadow: http://chunghoncheung.blogspot.com.au/2012/05/36-textures.html


The final level in crysis:

The landscape shown here is tropic environment which has river and waterfall.
This is chosen because the concepts from two architects have connection with the natural environment.  Bright sunlight is used to bath two models so as to give a warm, fresh environment.


Two monuments:



Conceptual monument for Griffin:



Concepts used to develop this monument:
  1. Use simple, unified forms to reduce the visual business of the building.
  2. Use flat roofs and try to use these roofs. 
This monument tried to be as simple and open as it can, to let visitors engage in the environment
From different levels, it connect to different views of the landscape surrounded it, which is very close to it. The roof is used to covers lower levels and serves as a platform to show the landform to visitors.

During circulation of this monument, the stairs lead us to view the environment all around it.


This pic shows the view at the roof.

Also, unified flat platform pierced by structural columns which suits Griffin's housing style in castlecrag can be seen here.


Birds flying through the monument to bring the whole space alive. Trees are located everywhere when people circulates the whole monument.

The monument tries to fit the natural environment without interruption. Trees can still even grow next to the main supportin column of it.

Light is widely used to both models. In this one, the reflection on the surface of t he entrance stair attract you to get onto different platforms of the monument.


Conceptual monument for Ando Tadao:

Concepts used to develop this monument:
1. use of simple rectangular shape for construction.
2. play a trick on the light effect.


Use of sunlight play an important role in this monument. This idea is inspired by the drafting monument down below, the spread of light really catches my eye.

Light is exposed from the opening, attracts people to have a look at the outside envoronment.


Light exposed from the opening on the top forms a pattern on the ground that leads us to the exit and the window.


This monument looks like a simple box but actually that's not.
Firstly, from an open space, it transfers you into a dark closed place, which you can't see anything.

Therefore people will focus on only light within the box, hence the window and the pattern on the ground.
Then the box leads us to outside with open landscape.


Textures used:

Dark

Medium
 

Light


Textures are applied to both monuments according to several reasons.

It can be seen there is a balance between the platforms and the structural elements. Dark texture is used in the structural element in this monument to promote it's strength, whereas the light texture is applied on the top to give a light, spongy feeling to the roof. So a reduce of weight is done by adding the texture.


Dark texture is applied to inside of Ando's monument so as to provide a dark space to let people focus on the light effect on the floor and the window.


Animations of circulation: