My clients are Facebook and Cocacola.
My headquarters and bridge focus on the way of how each of those cope with the difficult landscape that is different and brings out the idea of power by popularity.
Video:
In my design this is represented by playing tricks with those tunnels.
These tricks played in the tunnels can be imaginedd as the functions provided by Facebook,
in order to achieve popularity.
Tricks:
a.) Getting in and out consecutively
The Facebook office which chooses to engage into the natural environment more
Cocacola Headquarter
Dining table:
Texture used:
The rotation texture is used on the curve surface of the cocacola elevator to enhance the feeling of an irregular curve.
Linear is added to the ground of the cola headquarter to highlight the curve of it's body by showing a contrast
Scalar textrue is applied to the dining table, which highlight the contrast between the facebook and cocacola design notions. The facebook one is more complex whereas the cocacola one tends to achieve the beauty of curve.
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Links for other parts of the submission
Cryengine file:
http://www.gamefront.com/files/21891630/exp3.rar
Sketch-up model:
Cocacola headquarter:
http://sketchup.google.com/3dwarehouse/details?mid=c149a741d037c447efd675b4226e6f55
Facebook headquarter:
http://sketchup.google.com/3dwarehouse/details?mid=d390bd67778a417eefd675b4226e6f55
Mash-up:
http://chunghoncheung.blogspot.com.au/2012/05/new-mashup-conveys-main-concept-of-my.html
18 one point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-one-point-perspectives.html
18 two point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-two-point-perspectives.html
36 movement textures:
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