Tuesday, 2 October 2012

ARCH1102 project 2 bath house

Siteplan:
 
Floor Plans:
 
 
Sections:
 
Model:
 
 
 
 
 
My design aims at a simple but practical idea
The bathhouse serves as a complete journey and utilise natural sun light
 
 
For the private changing area, the plane roof is uplifted so as to brings in sunlight with privacy
Also, this room is opened to the North, so as to brings in extra light
 
 
This is the reception.
Windows are added to the south wall so as to add more light in
 
 
Stais to second floor is roofless
Light serves as a tool to attract people going upward
 
 
Turning point on the second floor
A circulation completes because of this composition
 
 
Hot bath is below street level so that unwanted ventilation which cool down the pool can be prohibited
 

Wednesday, 20 June 2012

Experiment 3 Final submission

My clients are Facebook and Cocacola.
My headquarters and bridge focus on the way of how each of those cope with the difficult landscape that is different and brings out the idea of power by popularity.



Video:








Facebook Headquarter:



The design of Facebook headquarter is based on the abstract imagination that how Facebook try its best to find ways to fit people needs, so as to get respect and popularity from its users.
In my design this is represented by playing tricks with those tunnels.
These tricks played in the tunnels can be imaginedd as the functions provided by Facebook,
 in order to achieve popularity.

Tricks:
a.) Getting in and out consecutively

The Facebook office which chooses to engage into the natural environment more






Cocacola Headquarter 



Dining table:




Texture used:

The rotation texture is used on the curve surface of the cocacola elevator to enhance the feeling of an irregular curve.



Linear is added to the ground of the cola headquarter to highlight the curve of it's body by showing a contrast



 Scalar textrue is applied to the dining table, which highlight the contrast between the facebook and cocacola design notions. The facebook one is more complex whereas the cocacola one tends to achieve the beauty of curve.







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Links for other parts of the submission

Cryengine file:
http://www.gamefront.com/files/21891630/exp3.rar
Sketch-up model:
  Cocacola headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=c149a741d037c447efd675b4226e6f55
  Facebook headquarter:
  http://sketchup.google.com/3dwarehouse/details?mid=d390bd67778a417eefd675b4226e6f55
Mash-up:
http://chunghoncheung.blogspot.com.au/2012/05/new-mashup-conveys-main-concept-of-my.html

18 one point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-one-point-perspectives.html

18 two point perspectives:
http://chunghoncheung.blogspot.com.au/2012/05/6-two-point-perspectives.html

36 movement textures: